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www.prospector.at A roguelike in space 2013-10-17T07:01:20+00:00 http://www.prospector.at/forum/feed.php?f=10&t=28 2013-10-17T07:01:20+00:00 2013-10-17T07:01:20+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=269#p269 <![CDATA[Re: New Map]]> Statistics: Posted by Spacehamster — Thu 17. Oct 2013, 07:01


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2013-10-16T19:13:54+00:00 2013-10-16T19:13:54+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=262#p262 <![CDATA[Re: New Map]]> Statistics: Posted by magellan — Wed 16. Oct 2013, 19:13


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2013-10-06T17:46:26+00:00 2013-10-06T17:46:26+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=177#p177 <![CDATA[Re: New Map]]> Statistics: Posted by HunterZ — Sun 6. Oct 2013, 17:46


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2013-10-06T10:35:04+00:00 2013-10-06T10:35:04+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=175#p175 <![CDATA[Re: New Map]]> I can suggest next thing:
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What about "to break" a game in two-parts, first part - regular prospector game, second part - another adventure after retire (more detailed) -
[spoiler="spoiler"]Captain after few years of retirement returns to active prospector *duty* (in desperate need of money or cuz was too bore etc) in another newfound sector (where you can found generated special planets that where missing so far. Yup, also need to reduce a number of SP generated per sector) where he buys a new ship on saved money(or takes as gift from old comrade) or uses old (see below) one. During that adventure captain can found special warp jump engine which can be used to travel between sectors (bring in mind another class of sp - superunique planets - 1 per sector and exclude all another of some class... oh and special multisector puzzles :D... at good side you can have a persistent galaxy (also uses another generated sectors - maybe save sector with specific sector name?), at bad side - total size of it (in mb, later gb)). That sector much more dangerous (turn *****; you can call it hardmode)

Retire assets:
That things can not only add some score points but be a really helpful:
Wanna to save your fancy ship? In order to do it you need a really high rank and nice planet to keep it in garage.
Wanna to save ALL your artifacts, cool equipment and your experienced crew? Only for Dukes with really expensive domains!
Just a planetless knave? Duh - you can keep only your personal equipment and all your moneys.[/spoiler]

P.S. Spoiler tag still broken?

Statistics: Posted by Spacehamster — Sun 6. Oct 2013, 10:35


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2013-10-05T18:47:56+00:00 2013-10-05T18:47:56+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=172#p172 <![CDATA[Re: New Map]]> Instead of starting with a new ship on your old map, you start with your old ship on a new map!

The only problem I see is of course the "plot":
You move to a new sector, Robot ships, sandworms and apollo follow.
Doesn't make much sense. A workaround would be to reduce the number of special planets generated, and if you move to a new sector generate special planets that where missing so far.

Still, the main programming obstacle is trivial in both cases: make 2 savefiles, one for the ship, and one for the sector.

Another fun thing one could do with that is hold a contest: Generate a sector, and see who manages best to brave it's dangers!

Statistics: Posted by magellan — Sat 5. Oct 2013, 18:47


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2013-10-01T22:23:51+00:00 2013-10-01T22:23:51+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=131#p131 <![CDATA[Re: Persistent worlds for prospector]]> Statistics: Posted by Happy Corner — Tue 1. Oct 2013, 22:23


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2013-10-01T16:35:56+00:00 2013-10-01T16:35:56+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=124#p124 <![CDATA[Re: Persistent worlds for prospector]]> Statistics: Posted by XxXAlphamaleXxX — Tue 1. Oct 2013, 16:35


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2013-10-01T16:24:01+00:00 2013-10-01T16:24:01+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=123#p123 <![CDATA[New Map]]> Statistics: Posted by XxXAlphamaleXxX — Tue 1. Oct 2013, 16:24


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2013-10-01T16:16:07+00:00 2013-10-01T16:16:07+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=120#p120 <![CDATA[Re: Persistent worlds for prospector]]> Statistics: Posted by magellan — Tue 1. Oct 2013, 16:16


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2013-10-01T16:14:09+00:00 2013-10-01T16:14:09+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=118#p118 <![CDATA[Re: Persistent worlds for prospector]]> Statistics: Posted by XxXAlphamaleXxX — Tue 1. Oct 2013, 16:14


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2013-10-01T08:01:59+00:00 2013-10-01T08:01:59+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=100#p100 <![CDATA[Re: Persistent worlds for prospector]]>
I don't see an actual reason and fun to play in the same universe, where you already know even approximately, where and what things to look for.

Exploration of unknown is one of the things that makes the game interesting because it plays different every time. It's better to invest your manpower into adding new encounters/events, shaping up the game, fixing bugs.

If there are various possibilities that may, or may not occur during a said run, that have probability to occur because of loose player actions, it's even better, because you never know what to expect and what new you can stumble upon. Now that is something worth to think about adding.

Repetitive universe = boring, unless there is some alterations. But even then, Random universe + Random events > Persistent world + random events.

Statistics: Posted by Masterski — Tue 1. Oct 2013, 08:01


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2013-09-28T18:42:26+00:00 2013-09-28T18:42:26+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=86#p86 <![CDATA[Re: Persistent worlds for prospector]]> Statistics: Posted by HunterZ — Sat 28. Sep 2013, 18:42


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2013-09-28T16:03:38+00:00 2013-09-28T16:03:38+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=85#p85 <![CDATA[Re: Persistent worlds for prospector]]> (I hadn't thought about prices for biodata and maps for stuff your former self already turned in. Maybe I could tick down the mapreward modifier for discovered planets with every reincarnation)
I am not sure a 2nd game in the old sector would be easier. The resources you plundered stay gone. So do bigger pirate fleets and other threats that tick up as time progresses.

Statistics: Posted by magellan — Sat 28. Sep 2013, 16:03


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2013-09-28T15:45:15+00:00 2013-09-28T15:45:15+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=83#p83 <![CDATA[Re: Persistent worlds for prospector]]> Statistics: Posted by HunterZ — Sat 28. Sep 2013, 15:45


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2013-09-28T15:15:56+00:00 2013-09-28T15:15:56+00:00 http://www.prospector.at/forum/viewtopic.php?t=28&p=82#p82 <![CDATA[Persistent worlds for prospector]]> Statistics: Posted by magellan — Sat 28. Sep 2013, 15:15


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