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www.prospector.at A roguelike in space 2013-10-25T12:21:17+00:00 http://www.prospector.at/forum/feed.php?f=12&t=75 2013-10-25T12:21:17+00:00 2013-10-25T12:21:17+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=362#p362 <![CDATA[Re: Nice game... but how does it work?]]>
I don't really know. It depends a bit on exactly how the combat mechanics work too. I'm not sure I'm really asking for anything about it to be changed anyway. As it is, it's a guide to how well armed / protected you are, but you have to look through your actual crew stats to see the real picture, but that may be a good thing

Statistics: Posted by TallTroll — Fri 25. Oct 2013, 12:21


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2013-10-24T18:31:17+00:00 2013-10-24T18:31:17+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=351#p351 <![CDATA[Re: Nice game... but how does it work?]]> It shows how much armor and damage potential your group has. Do you think an average would be more helpful? or both? Total and total/crewmembers?

Statistics: Posted by magellan — Thu 24. Oct 2013, 18:31


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2013-10-24T13:12:03+00:00 2013-10-24T13:12:03+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=345#p345 <![CDATA[Re: Nice game... but how does it work?]]>
Yeah, keep it simple whenever possible. Although the fact that most crews (at least most of mine) don't survive even a week might start to grate :D

>> Not entirely sure on the other hand what you mean with misleading armor and weapons aggregates. Could you elaborate a bit? What was misleading you how?

Sure. In the awayteam view, the figures for armour, melee and ranged weapons show the total values of all equipped items. However, a team of 10, all with rifles might have the same "ranged" value as a team with 2 or 3 decent weapons. Depending on what they are shooting at, fire might have very different effects, despite the nominally similar values. Unless I misunderstood how ranged damage is calculated, which is entirely possible

Statistics: Posted by TallTroll — Thu 24. Oct 2013, 13:12


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2013-10-16T18:46:59+00:00 2013-10-16T18:46:59+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=259#p259 <![CDATA[Re: Nice game... but how does it work?]]> I've been thinking a bit yesterday anyway about changing the time display. Turns sounds a bit too OOC. Not sure what would be a good system though. total hours perhaps, with 2 seperate counters counting daytime and weekday?

Not entirely sure on the other hand what you mean with misleading armor and weapons aggregates. Could you elaborate a bit? What was misleading you how?

Statistics: Posted by magellan — Wed 16. Oct 2013, 18:46


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2013-10-15T20:32:53+00:00 2013-10-15T20:32:53+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=252#p252 <![CDATA[Re: Nice game... but how does it work?]]>
>> That's the time it will take to repair the ship

Ok, but what does "23 hours" *mean*? 23 turns? 23 waits? I think the explorer I found was just floating in space, fully functional, so I just moved over, and it wasn't an issue. Good to know I don't absolutely require a ship repair kit though

>> If you press A you can see the individual members of your team and what armor and weapons they have.

Yes, I have learned to manage my away team from here, although it's not the most intuitive screen ever. It seems awkward to assign specific equipment to specific personnel, although I haven't tried playing with it too much yet

>> If you attack a critter everybody tries to hit the creature. Everybody who does manage to hit, does damage according to the weapon wielded. Hope this helped?

Yes. The collated damage values are a little misleading. A large team all with weak weapons will have a different damage profile compared to 2 or 3 powerful ones, but the same apparent attack rating

Statistics: Posted by TallTroll — Tue 15. Oct 2013, 20:32


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2013-10-15T19:42:30+00:00 2013-10-15T19:42:30+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=250#p250 <![CDATA[Re: Nice game... but how does it work?]]>
Magellan himself would have to explain the whole system in more detail.

Statistics: Posted by Happy Corner — Tue 15. Oct 2013, 19:42


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2013-10-15T19:34:30+00:00 2013-10-15T19:34:30+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=249#p249 <![CDATA[Re: Nice game... but how does it work?]]> Statistics: Posted by magellan — Tue 15. Oct 2013, 19:34


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2013-10-15T18:24:10+00:00 2013-10-15T18:24:10+00:00 http://www.prospector.at/forum/viewtopic.php?t=75&p=247#p247 <![CDATA[Nice game... but how does it work?]]> Statistics: Posted by TallTroll — Tue 15. Oct 2013, 18:24


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