Are there any planned alternatives?
EDIT: Meep. I see that colonies.bas doesn't exist yet. I know this isn't exactly the place to be prying into that, but may I ask what it is going to do in the game?
On another note, is there a way for Prospector to be run without compiling the .bas files into an .exe? I mean... I am (unfortunately) still learning my way around this XP environment, and I realize that compilation prevents wholesale copying of code architecture, but would it not be easier to [spoiler] seek help from another Kiith [/spoiler] externally house game code? If Prospector ran as a noninternalized executable, would it not conceivably be possible to implement a self-adjusting .bas load list so that users can toss in new game rules (i.e., a drop-constructed manufacturing unit that takes precise amounts of certain elements and uses them to produce replicas of provided equipment) and expand the horizons of their experience a little further?Statistics: Posted by Vak'tezraj — Wed 25. Sep 2013, 22:13
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