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Prospector - A roguelike in space www.prospector.at • View topic - Apollo Capture Bug

Apollo Capture Bug

Apollo Capture Bug

Postby zelosdomingo » Sat 30. Nov 2013, 00:03

If you capture Apollo by using nonlethal attacks on him, I believe he stops spawning at the temple despite it saying he does, and it also causes the game to crash when you try to sell your captured creatures, including when going to a megacorp.
zelosdomingo
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Re: Apollo Capture Bug

Postby magellan » Sat 30. Nov 2013, 08:32

o_O
Don't you need a pretty badass awayteam to pull that off?

Anyway: Looking at creature selling I can't see where apollo being the critter would cause a crash. Do you have an error.log I could look at?
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Re: Apollo Capture Bug

Postby zelosdomingo » Sat 30. Nov 2013, 22:08

No idea if this contains relevant info, but here is the error.log.


My save got apparently corrupted shortly afterwards when I was trying to capture some other creature. Not sure if related.
zelosdomingo
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Re: Apollo Capture Bug

Postby magellan » Sun 1. Dec 2013, 16:03

Ah yes.
Thanks.
As I suspected, it wasn't apollo it was something else.
Also thanks for your other reports! You have been very helpful!
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