Bug with cages

Bug with cages

Postby HisShadow » Mon 5. Jun 2017, 22:02

If i'm have a cage stasis field and imp stasis field(in this order in list, if this important), than i can capture only 3 aliens. Before i haved only cage and usual field and i think i could capture only 2 aliens. Droping a cage fix issue - i could capture new one and have 4 after picking cage back. Sadly i have save file only after picking cage back
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NNC - 0001.sav
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HisShadow
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Re: Bug with cages

Postby HisShadow » Mon 5. Jun 2017, 22:08

Oh, and i can't load my save after making save-exit for this file :(. It's said me to send error log.
06-06-2017 02:03:05 R 203 FILEIO:LOAD_GAME reporting Error #2 at line 2757!
06-06-2017 02:03:30 R 203 FILEIO:GETFILENAME reporting Error #2 at line 2205!
06-06-2017 02:03:55 R 203 FILEIO:GETFILENAME reporting Error #2 at line 2205!
It's happen in R203

Hmm lookin like it's just delete it somewhy, good thing i post it here, it's work after i download it back and lunch.
HisShadow
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Re: Bug with cages

Postby HisShadow » Mon 5. Jun 2017, 22:17

Oh, here, i found another alien with now 4 captured and it won't to be taken
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NNC - 0001.sav
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HisShadow
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Re: Bug with cages

Postby HisShadow » Mon 5. Jun 2017, 22:30

Btw, it's ok, that i have invisible aliens? To the left from my character, examine show it's description, but he not visible
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HisShadow
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Re: Bug with cages

Postby HisShadow » Mon 5. Jun 2017, 22:38

Well if we already talk about aliens: strange undissectable remains without proper description in examine
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HisShadow
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Re: Bug with cages

Postby HisShadow » Mon 5. Jun 2017, 22:47

Back to main theme - with stasis field + imp stasis field i can capture only 11 aliens
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HisShadow
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Re: Bug with cages

Postby magellan » Sun 11. Jun 2017, 09:16

Thanks for the report.

No idea how that non-corpse got generated, but other than that found and fixed. Will release later today.
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