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Prospector - A roguelike in space www.prospector.at • View topic - Space weapons have a range of zero?

Space weapons have a range of zero?

If you encounter a bug, please let us know here

Space weapons have a range of zero?

Postby stauto » Thu 1. Jun 2017, 13:19

One thing I've noticed is that in my game is that, after upgrading to a coil gun and rank 1 shields, is that I can be literally next to an enemy in space, have them shoot me, and get the "No targets in range" message. Even if I use missiles or lasers, I can't target enemies that are not directly in my square, while they can hit me from quite a distance away. It is a sad day when a pirate is killed by a single merchant ship.
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Re: Space weapons have a range of zero?

Postby PaulTB » Thu 1. Jun 2017, 15:00

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Re: Space weapons have a range of zero?

Postby stauto » Thu 1. Jun 2017, 23:42

Here's a save file. Not a coilgun, since that save file ended up having other issues, but a LRF about to attack a Station while having a shield and a gun. No matter how close I get to it, it always says "no targets in range"
Attachments
NNC - 0016.sav
(120.59 KiB) Downloaded 706 times
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Re: Space weapons have a range of zero?

Postby PaulTB » Fri 2. Jun 2017, 06:21

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Re: Space weapons have a range of zero?

Postby Spacehamster » Fri 2. Jun 2017, 07:31

Yeah, it's old bug, first time encountered and reported in R200.
Sry for my engrish - i'm just a hamster :)

Space hamsters are never wrong!

Oh no! Its Wooly Rupert, the Tyrannohamstersaurus of Ill Omen!
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Re: Space weapons have a range of zero?

Postby magellan » Mon 5. Jun 2017, 15:50

The problem was actually that it didn't work when you used arrow keys to get your target. Worked with +/- to flip through targets. Should be solved, but I didn't get to test it, so please let me know.
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