Compiling on Win32

General discussion about Prospector

Re: Compiling on Win32

Postby magellan » Sun 29. Sep 2013, 13:07

HunterZ wrote:
magellan wrote:To give you a hint on how primitive it is: I was working on it for 2 years before i recognized the benefits of object oriented programming vs. procedural.

Frankly I'm amazed that such a complex game as Prospector could be written in a language like BASIC. I guess it shows how far the language has come since it was my first programming language 25-30 years ago.

These days I wouldn't dare try to write something so complex without doing it in an object-oriented language like C++.


I wouldn't either. But it was never meant to be complex. It just started to become like that more and more. :)
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Re: Compiling on Win32

Postby HunterZ » Sun 29. Sep 2013, 17:11

Would it be worth considering a rewrite/port, or would that just be too much work?
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Re: Compiling on Win32

Postby magellan » Mon 30. Sep 2013, 15:00

HunterZ wrote:Would it be worth considering a rewrite/port, or would that just be too much work?


I am firmly in the "too much work" camp.
The thing isn't that Freebasic can't do OO (It can), it was that I couldn't do it. moving the code into OO bit by bit seems to be the better approach to me.
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Re: Compiling on Win32

Postby Happy Corner » Mon 30. Sep 2013, 15:42

Good call, Magellan.

After all, one of the reasons Duke Nukem Forever took so long is because its creator kept starting over with new engines.
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Re: Compiling on Win32

Postby HunterZ » Mon 30. Sep 2013, 15:46

Happy Corner wrote:Good call, Magellan.

After all, one of the reasons Duke Nukem Forever took so long is because its creator kept starting over with new engines.

Right, except that being non-OO is also holding things back.

Incrementally migrating within the existing FreeBASIC code sounds like a good compromise.
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Re: Compiling on Win32

Postby magellan » Mon 30. Sep 2013, 17:20

since this topic is compiling on win32: Any volunteers for providing a precompiled version for linux?
For some wierd reason I seem to be unable to get freebasic run on ubuntu. (Haven't put much effort into it yet either, but still)
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Re: Compiling on Win32

Postby HunterZ » Mon 30. Sep 2013, 20:02

I don't have much time these days, but I do have a Xubuntu box so maybe I'll try to give it a shot. Looks like FreeBASIC has an arcane install procedure on Linux because they haven't figured out the Debian packaging thing.

I still need to see if I can get win32 to build first, though, now that you've released a new SVN build.
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Re: Compiling on Win32

Postby DarthNihilus » Wed 29. Jan 2014, 17:11

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Re: Compiling on Win32

Postby HunterZ » Wed 29. Jan 2014, 20:08

DarthNihilus wrote:----

?
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