R181 Released

Announcing the latest release

Re: R181 Released

Postby HunterZ » Mon 28. Apr 2014, 16:07

SoPissd wrote:
magellan wrote: I don't have a dprint collision. I am just missing a few libraries (ogg and vorbis iirc)


you must have a modified or older version then. when you use the stuff from fbsound0.16.zip it happens right out of the box.

Yes, I ran into the same thing with a stock fbsound 0.16.

Note that fbsound has instructions for building a customized version of its library that has only the features you need. This may be what magellan did?
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Re: R181 Released

Postby SoPissd » Mon 28. Apr 2014, 19:10

dont know. you can build all the fbsound dlls with fbsound0.16\rebuildlib.bat .. not sure how it works beyond that.
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Re: R181 Released

Postby magellan » Mon 28. Apr 2014, 19:19

Erm. No.
A new comp happened between the last release and the current one, so I had to reinstall everything, and realized that I hadn't quite finished on the Linux side (A handfull of libs still missing)
But yes: that was what we wanted to do, as soon as time permits, build a barebone fbsound.

Anyway: This weekend I added an index for items and portals by coordinates. For quite a few purposes thats pretty useful, since you don't have to go through each and every item to find out if it is at (x,y). The result is something that pretty much kills the much complained about lag!

I am going to do a bit more bughunting and release it tomorrow. Can't deprive our poor users of this. (I spent 5 minutes hitting left-right arrows on a map with 255 items and 255 monsters, watching it zap back and forth and going "wow")
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Re: R181 Released

Postby HunterZ » Mon 28. Apr 2014, 21:34

SoPissd wrote:dont know. you can build all the fbsound dlls with fbsound0.16\rebuildlib.bat .. not sure how it works beyond that.

It's explained here: http://www.freebasic.net/forum/viewtopi ... 14&t=17740
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Re: R181 Released

Postby SoPissd » Mon 28. Apr 2014, 23:20

lol. ty. sorry though. what i meant was i dont understand how the .wav only dll ships and works while the big dll is referenced in the source. don't spoil me, it'll make sense eventually!
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