Thursday Tuxedos Mandatory! Windows & Linux release

Announcing the latest release

Thursday Tuxedos Mandatory! Windows & Linux release

Postby phpbbadmin » Thu 17. Oct 2013, 17:06

Hello,

we have a new download!

Title: Prospector Nosound
Description: Some bugfixes, no sound version
Category: Windows
Click here to go to the download page!

Have fun!
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[NEW] Prospector vR170 0.3

Postby phpbbadmin » Thu 17. Oct 2013, 17:09

Hello,

we have a new download!

Title: Prospector
Description: Some bugfixes
Category: Windows
Click here to go to the download page!

Have fun!
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[NEW] Prospector Nosound Linux vR170 0.3

Postby phpbbadmin » Thu 17. Oct 2013, 17:11

Hello,

we have a new download!

Title: Prospector Nosound Linux
Description: Linux version. experimental. Please let us know if you run into any problems.
Category: Linux
Click here to go to the download page!

Have fun!
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby phpbbadmin » Thu 17. Oct 2013, 17:17

Hi guys!

Here is the current code, precompiled, now with more linux versions!
If you try the linux version, please let me know if it is working, and what packages you needes, etc...

Have fun!
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby magellan » Sat 19. Oct 2013, 14:42

Turns out the windows nosound version and linux version where missing some essential files in the data folder. I just updated the files.

we apologize for the inconvenience

Edit: Also nosound versions now have the new logo (Thanks again to David Gervais!) and the tractorbeam bug fixed.
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby d12 » Sun 20. Oct 2013, 16:47

I played this version yesterday and it looks great! Congratulation on fixing the major issues. I see this is getting better every day.
You fixed the planetside message spams, like snow. And also the problem with entering tunnels, that is really good.
The game is also much more stable, I played for 3 hours and it didn't crash.
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby XxXAlphamaleXxX » Tue 22. Oct 2013, 21:10

d12 wrote:I played this version yesterday and it looks great! Congratulation on fixing the major issues. I see this is getting better every day.
You fixed the planetside message spams, like snow. And also the problem with entering tunnels, that is really good.
The game is also much more stable, I played for 3 hours and it didn't crash.

It is much better i must agree, i love how i can spend hours on the game and not get a crash
"Try not to become a man of success, but rather try to become a man of value."
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby HunterZ » Tue 22. Oct 2013, 22:15

I got sound working in Linux and sent the info to magellan, but I don't think he's had time to look at it yet. If anyone is itching to get their hands on a Linux version with sound, PM me your email address.

The sound library I used also has Windows support, so I got a Windows build working with that too. This means nothing to end-users, but it makes things more convenient on the source building side of things (and frees Prospector from the clutches of the closed-source fmod library).
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby magellan » Wed 23. Oct 2013, 20:18

I am not entirely sure if I really fixed the spam-message problem.
I might have overshot: The routine that was generating most of the spammy messages now is only allowed one message per call.
Of course this means that if it gets called 10 times, each time it only gets to tell the player the first message that happens. That might be the same message each time, and messages further down get less and less likely to be displayed at all.
I changed that today to 1 message of each category, which is propably a better solution (I think).

Almost thursday again, I mainly fixed minor bugs this week. If I don't release an update tomorrow morning, I propably will on Friday. And thanks to HunterZ it will be windows-sound, windows-nosound, linux-sound and linux-nosound. :)
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Re: Thursday Tuxedos Mandatory! Windows & Linux release

Postby HunterZ » Wed 23. Oct 2013, 21:04

magellan:

Did you get my email about the missing pi->pli changes in poker.bas?
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