R202
- spawning crash fixed
- Friendly unfriendlies fixed
- New shipbuilding options: Aerodynamic and landing gear
- Halucinations now have percentage chances depending on how many team members are infected, and are generally more confusing
- Minimap scrolls now for maps bigger than 75x50
- You can jump now in low gravity environments
- Bioreport and dimnishing returns on biodata shold work now
R201
-
!Savegames not compatible!
- some mid to late game crashes solved
- Checking savegame compatibility works now
- Attempt at stock market balancing
- Toned down Merc shop academy
- Some more minor bugs fixed
R200
-
!Savegames not compatible!
- 2 artifacts (one inspired by no mans sky, but mine is better :) )
- new hiring system
- new shop
- bugfix: creatures that can shoot shoot again
- rewrote space combat code
- beam weapons have reduced damage at longer ranges.
- missiles are now missilier
- If you manage to destroy a space station now you get to loot the place
- Balancing: toned down enemy ship speed
- Balancing: Patrol quests no longer pay ridiculous amonts of money
- Balancing: Bonuses toned down
- Balancing: slightly higher chance for aliens
- Generally a lot of balancing and turning knobs one way or the other
- New Tutorial mode
- Polish: first time starting you get asked where you prefer your system maps (Another hint that they exist for new players)
- Polish: Optional animated moves
- Polish: No more false duplicate key warnings
R196
- Orbital splashing finally fixed
- cage traps didn't empty: fixed
- Gambling no longer counts as piracy. New mission type: Gambler
- more attempts at balancing
- competent talent works differently now (A competent captain gets 1 skill point in a random officer type skill)
- some more minor bug squishing and quite a bit of polishing
R195
- fixed empty shops
- fixed a bugged quest
- Assigning piles of items works now
- Dividing fire works again
- Some attempts at balancing
- Minor bugsquishing
R194
- !savegames not compatible!
- No more orbital splash damage
- changed to hit formula
- Beefed up robot invasions
- AIs are now crew members who don't fight, don't take damage and don't need space or oxygen
- Customizing piles of items works now
- Minor bug squishing
R193
- Robot ships no longer attack each other, stranded robot ships now show the correct tile
- Fixed stim crashes
- Hospitals now get a planetside menu entry
- Suffocating no longer damages your suit
- New ships were not supposed to start cursed (Used ships were)
- Minor bug fixes
R192
- !Savegames are not compatible!
- new type of shop
- Some planetside shops where missing inventory
- Ordering items works again
- Fixed another bar-crash bug
- Creatures in space no longer prevent you from taking over a ship
- Stations no longer pay for towed ships, but Used Ship Shop does
- UI improvement: (I)nspecting in space does the same as scanning
- UI improvement: You can now use arrow keys to choose your landing pad
R191
- Quick Bugfix for planetside fire
- savegame fixed
- Fixed a crash bug at the bar
- Some more minor bugfixes
R190
- All Shops now have their own inventory
- New items: Nonlethal weapons
- New items: Stims
- teleporters now have different ranges
- teleporting monsters
- Drugs now have names
- UI improvement: Fire on planet and in spacecombat now use the same interface
- Trees no longer have bios
- found and fixed an inventory bug
- more minor bughunting and polishing
R189
- Ship inspections now may fix structural damage
- Monsters on high grav worlds have more hps and are slower.
- Mining stations now have mines again
- No more unlimited supplies in shops
- Space is still as dark, but suns are a bit brighter
- Slight changes in retiring crewmembers
- Added a list of star trek shipnames with 268 names (and found another B5 name: Ares)
- minor bugs and continued polishing
- Savegame versioning
R188
- Refracturing
R187
- Changed file layout
R186
- More types of shops possible in small space stations
- Ordering Items in shops works now
- Damage for teams with mixed spacesuit-status works now
- Fixed a bug causing you to attack creatures after putting them in cages
- Fixed exit crash
- Spacecombat sound crash & heal disease crash fixed
- lamps now do something and space is darker
- some more polishing