Filename |
Version |
Description |
Total Downloads |
Filesize |
Download |
Prospector |
R172_178 |
+ mainly fixing minor bugs and cosmetics + critters no longer sleepwalk + turning in derelicts at spacestations now works, tractor beams don't break down as often anymore. + turns are now displayed as days, hours:minutes (If you play more than 8200 years it *will* roll over to 0) + Balancing: Snipers take longer to shoot
Uploaded on: Wed 20. Nov 2013, 09:55
Last changed on : Thu 5. Dec 2013, 08:57
|
2134 |
10.57 MB |
 |
Prospector |
R180 |
R180 + Minor changes to goods supply should make price development more interesting + Minor and not so minor bugs fixed, one of them concerning apollo interaction + Minor UI improvements
R179 + minor bugfixes
Uploaded on: Thu 5. Dec 2013, 09:20
Last changed on : Wed 23. Apr 2014, 10:29
|
5008 |
10.58 MB |
 |
Prospector |
R181 |
R181
Savegames not compatible!
+ Balancing: Beefed up ancient alien ships, Bladebots are now slightly slower + Balancing: Character build points are worth more in money, talents cost 2 points instead of one + Balancing: Stockmarket unbroken + Balancing: New formula for weapons prices (Ship, ranged and closecombat) + more B5 ship names + New system to place pirate bases (It makes sense now) + UI: If you know where shops are on a planet/map and there are more than 3, you get a menu, as in the big spacestations. + People at the casino now might teach talents + Bug fix: Breeding monsters now breed their own sort + Rovers fixed + Oxygen inconsistency found and fixed. Higher grade armor now also has more oxygen storage + new "rooms" for underground caves + new starting option: junk ship + slightly updated manual + some more minor bugfixes
Uploaded on: Wed 23. Apr 2014, 09:10
Last changed on : Tue 29. Apr 2014, 10:19
|
2059 |
10.92 MB |
 |
|