2. Adaptive bodyarmor (Adaba) - honestly I liked the idea what it have 0 oxycap (like without spacesuits and they dies from air too) - you need to mix a top armor - with not-so-top-but-with-big-tanks spacesuits [It nice idea - armored spacesuits\small oxytanks, not-so-armored spacesuits\big oxytanks... wrong thread for that, whoops], but one pretty irritating thing - if this fellows, walking oxydudes, dies so dies a crew with Adaba. And not always player cunning enough to order aux. oxytanks. Oooh... Nevermind than everything I wrote about Adaba.
Adaptive bodyarmor having no oxygen was actually an oversight.
Right now it's the opposite: High grade armor has also more of oxygen.
But this got me thinking. High armor low oxygen vs low armor and high oxygen could actually be a neat thing for several reasons:
If spacesuits have more ox than layered forcefields It would be harder to run out of oxygen in the early game, and easier later on, when the player is more experienced.
There is a new nontrivial decision to make. Do I want to have max armor, or max endurance on this particular planet? (This should be automated. Not sure if it's better that you can just set your preference in space, and it stays that way until you change it, or a small menu each time you land (Opt Ox or Opt Armor)
Btw: I am still looking for a prefix/suffix name for an enhanced Oxygen suit. Any suggestions?