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Prospector - A roguelike in space www.prospector.at • View topic - Future of Prospector?

Future of Prospector?

General discussion about Prospector

Future of Prospector?

Postby XxXAlphamaleXxX » Fri 4. Oct 2013, 15:02

This is less of a suggestions area but more of an Idea for much further down the road, what sort of stuff would you think is cool to see for the far future of this lovely and unique game

these Ideas don't even have to be logical or realistic but just something you would think would be cool to see in prospector

my personal ideas of things that would be cool to see in the future

Multiplayer- This not being very practical or realistic seeing as there is 1 developer but in the future if there was a team put together and it wasn't too costly then maybe they could make... say prospector 2 or prospector online, it would be pretty cool to be able to interact with other players in a vast galaxy in such an unforgiving universe as prospector this would be interesting because with the permanent death the game would have that Dayz feeling of bandits and heroes....But yeah this is obviously not going to be happening anytime soon

Endless or Extremely large Map- This being like minecraft where you can go in one direction and always find new randomly generated area for you to mine and conquer. It would be very cool to have it persistent similar to cataclysm DDA where you start in a random area of the galaxy and can go find areas all over the map that old characters have visited, being able to track down your old crew and its gear, maybe even your ship, this would be a very cool way for prospector to play. Its always very cool to feel like you are discovering new area at all times and that there is never an end to the amount of area you can explore.

Further RPG elements- It would be cool to be able to give your captain a back story with his own stats like age, gender, skill levels like intelligence and strength, and some kind of perk system similar to fallout and maybe have an area for a little biography and such


Now remember this is not the suggestion section, its just a place to let out some of those far fetched ideas that you know probably wouldn't be taken seriously as a suggestion, Like multiplayer, there is obviously slim to no chance that is ever going to happen but its still stuff Magellan might be able to use in the future for thoughts on what kind of stuff he'd like to add or work up to.

Thoughts on peoples ideas are also very welcomed
"Try not to become a man of success, but rather try to become a man of value."
~Albert Einstein
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Re: Future of Prospector?

Postby HunterZ » Sat 5. Oct 2013, 18:36

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Re: Future of Prospector?

Postby Elektoro » Thu 24. Oct 2013, 12:00

I would like to see a slower space fight system. Everything happens too fast during space battles.
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Re: Future of Prospector?

Postby Frostfall » Mon 18. Nov 2013, 11:26

Not to argue HunterZ, but I personally enjoy the menu style setup for the 'larger' space stations. Plugging away through 200 tiles of station instead of 100 wouldn't increase my enjoyability of of this game significantly. Keeping with the current minimalist 'conversation' style system appeals to me for a number of reasons. Not the least of which is that it would probably be considerably easier to have a surprise event happen 1 out of x times when the player enters the casino, when you're just takling about the player entering the letter 'h' on the station menu to represent traveling to the casino, when you're dealing with this minimalist station interface than if you're dealing with the full tilemap.
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