I am not entirely sure if I really fixed the spam-message problem.
I might have overshot: The routine that was generating most of the spammy messages now is only allowed one message per call.
Of course this means that if it gets called 10 times, each time it only gets to tell the player the first message that happens. That might be the same message each time, and messages further down get less and less likely to be displayed at all.
I changed that today to 1 message of each category, which is propably a better solution (I think).
Almost thursday again, I mainly fixed minor bugs this week. If I don't release an update tomorrow morning, I propably will on Friday. And thanks to HunterZ it will be windows-sound, windows-nosound, linux-sound and linux-nosound.