I have been playing this for awhile now and have some questions:
1. What is the maximum experience points a character can have at one time? In an old post it said 100.
2. I don't want to hire a paramedic because they can't fight well in combat. What happens if I have 2 or more doctors? Scientists?
3. Is there a real point in getting my science skill to a really high level? Does it affect sensors?
4. How often do I have before a person retires? Is it a long time? My pilot at skill lvl. 5 has talked a bit about retiring, and I don't want to have to hire one starting at skill 3 then working his way up. I don't want to use loyalty chips. Do even the elite units I get from the merc. planet consider retirement as well?
5. Is there a limit to the number of cryostations I can have? Do they keep adding to my max. crew?
6. Once I start doing missions for corporations, do they become more dangerous/lucrative? Are these the best way to find pirates to fight? I haven't had too many pirate attacks. Does it have to do with my affiliation with Triax Industries? Or, perhaps I could ask merchants about pirates? However, I am NOT ready to fight pirates just yet, as my ship is pathetic!
7. Can I explore planets which have a corrosive atmosphere using rovers? I noticed that my equipment starts to corrode, and I assume it can be destroyed.
8. I have been playing for 400+ days, and I don't think my captain has aged yet! Is this a bug? What is the maximum age?
9. I am busy saving for my battleship and to arm it. Taking on pirates would provide easier money, I assume?
10. Is there a limited # of passengers wanting transportation to other stations? This paid $11k for one trip!