by Frostfall » Mon 18. Nov 2013, 22:14
I'd like to be able to do something with all these abandoned ships that pile up over the course of superlong games. I mean, granted, they aren't exactly plugging the spacelanes, but after I've explored the sector I do have a number of the on various planets / floating abandoned in space.
How about a feature to convert ship conponents (sensors, shields, engine, weapons) into units of cargo like tech goods, and revising cargo prices a bit so you can actually cover more than docking expenses when you sell cargos like tech goods? The conversion bit could be implemented by expanding the dialogue that occurs when your awayteam steps on a tile with one of these components while exploring another ship, to include an option to scrap and convert the component. Stepping on the helm of the ship would allow you an option to scrap the hull, with an appropriate role maybe from the science team, and dump an awayteam back to the planet, removing the ship from the map if it was a planet that the ship was on - or popping you back to space in your own ship if you docked with a derelict.
Alternatively, since there is already a 'tow the hull to location X' quest system in place, maybe highjack that and allow the towing of non-quest, non-inhabited ships to a scrapyard or a to a statoin for scrapping.
I think this would be a neat little feature, but wouldn't want you to consider it if it would take more than five minutes of effort.